By default, Fusion uses the resolution of 640x480 for new projects. This page will detail suggested ways to pick one that’s right for your project.
Here’s a table of resolutions commonly used for applications and games.
|Standard||Screen Resolution(s)||Aspect Ratio||Commonly known as|
|Full HD Plus||1920x1280||3:2|
|Quad HD||2048x1080||16:9||1440p / 2K|
|Ultra HD||3840x2160||16:9||2160p / 4K|
If your project is designed for a TV screen:
|1440p “2K”||2560x1440||Ultra-high-definition (UHDTV)|
|2160p “4K”||3840x2160||Ultra-high-definition (UHDTV)|
|4320p “8K”||7680x4320||Ultra-high-definition (UHDTV)|
Note that the higher the resolution, the more processing power is required by Fusion and consequently, your machine.
There are billions of Android devices out there, it is important to design your Fusion project that looks good on all types of screen sizes and densities.
The device’s physical size, measured as a diagonal. Android groups these sizes into four generalized sizes: small, normal, large and extra-large.
The quantity of pixels on the device’s physical screen. Referred to as DPI (dots per inch). Android groups them into: low, medium, high, xhigh, xxhigh and xxxhigh.
Due to this, there isn’t an easy answer to which resolution to use, as it depends on the type of game. There is a discussion thread here.
Official documentation is available on Android Developers.